Title: GPU. Lesson 17. Further Unique Components in GPU Core but Not in CPU Core
Title: GPU. Lesson 17. Further Unique Components in GPU Core but Not in CPU Core
Dynamic Occlusion Culling hides non-visible objects, enhancing performance.
Wavefront Processor organizes tasks into wavefronts for parallel execution.
Physically Accurate Shadows generate realistic shadows based on light physics.
Depth of Field Blur Units add depth by blurring distant background details.
Ambient Light Occlusion simulates realistic shadowing from ambient light sources.
Global Illumination Cache stores light calculations for re-use in scenes.
Soft Shadow Processor simulates smooth, realistic shadows on soft edges.
Screen Space Ambient Occlusion adds depth to flat surfaces by shading edges.
Dynamic Tessellation Engine adjusts model detail in real-time for efficiency.
Interactive Object Shading changes shading based on user interaction.
Point Light Shading simulates light radiating from a single point.
Irradiance Volume Processor calculates indirect lighting for immersive scenes.
Volumetric Lighting Units render fog and smoke realistically with light.
Chromatic Dispersion Units simulate light splitting, like through a prism.
Depth Stencil Buffer tracks object depth to improve layered rendering.
Anaglyph 3D Rendering supports stereoscopic 3D effects for 3D displays.
Transparent Object Rendering handles complex transparencies in real-time.
Material Shader Library offers various shaders for materials like metal or glass.
Contour Line Processor highlights edges for clearer object separation.
Hybrid Ray-Tracing Pipeline mixes ray tracing with rasterization for efficiency.
Displacement Mapping Cache speeds up high-detail surface rendering.
Particle Physics Solver simulates particle interactions in real-time.
Reflection Mapping Units handle real-time reflections on various surfaces.
Lens Flare Processor simulates the flare effect seen through camera lenses.
Real-Time Subdivision Surface smooths models for high-resolution effects.
Edge Anti-Aliasing Processor reduces jagged edges on object outlines.
Gradient Shading Processor adds realistic gradient lighting to objects.
Lens Distortion Correction adjusts for camera or display lens curvature.
Color Grading Pipeline adjusts color tones for cinematic visual effects.
Temporal Filtering Units reduce flicker in fast-moving, dynamic scenes.
These components demonstrate the GPU's specialized capabilities in high-quality rendering, real-time interaction, and complex visual effects, tailored for visually intensive applications.