Title: GPU. Lesson 20. Further Unique Components in GPU Core but Not in CPU Core
Title: GPU. Lesson 20. Further Unique Components in GPU Core but Not in CPU Core
Motion Blur Processor simulates realistic motion blur effects for moving objects.
Global Motion Vector Buffer tracks object movement for consistent motion effects.
Object Occlusion Manager determines object visibility to save processing power.
Edge Blending Units smooth transitions at object edges for a polished look.
Light Source Array Processor handles multiple dynamic light sources.
Dynamic Range Enhancer improves contrast and color in HDR scenes.
Subpixel Antialiasing refines image quality by smoothing out pixel edges.
Virtual Texture Streaming loads textures on demand for memory efficiency.
Wavelet Compression Units compress textures without losing image quality.
Dynamic Resolution Scaling adjusts resolution based on performance needs.
Adaptive Sampling Processor increases detail in areas of high visual importance.
Frustum Culling Units remove objects outside the camera’s field of view.
3D Noise Generator adds natural variations to textures and materials.
Lens Simulation Processor mimics lens effects like barrel distortion.
Volumetric Cloud Renderer generates realistic clouds with light scattering.
HDR Bloom Units enhance brightness and glow in HDR scenes.
Shadow Mapping Cache stores shadow data for faster access and rendering.
Optical Flow Vector Generator tracks motion for effects like slow motion.
Displacement Cache stores deformation data for animated surfaces.
Reflection Occlusion Processor calculates which reflections are visible.
Texture Streaming Manager optimizes texture loading for large scenes.
Background Blurring Processor adds depth by blurring background elements.
G-buffer Manager handles multiple rendering passes for deferred shading.
Irradiance Map Generator computes indirect light for realistic reflections.
Stereoscopic Rendering Engine supports 3D effects for VR and AR.
Color Enhancement Pipeline adjusts colors for vibrant, balanced visuals.
Diffuse Map Processor calculates light diffusion on textured surfaces.
Glare Reduction Processor minimizes bright spots in high-contrast scenes.
Specular Reflection Manager handles shiny surface reflections dynamically.
Screen Space Directional Occlusion adds depth by shading based on light direction.
These advanced components empower GPUs to render visually complex, realistic scenes in real time, supporting high-end graphics and immersive experiences that CPUs alone cannot achieve.